Maple Math with Shitty Okay UI
Gear
Cube TypeProbability (%)
(Updated)
Probability (1 in x)
(Updated)
Regular CubeRegular Cube
NaN %One in NaN cubes
Choice CubeChoice Cube
NaN %One in NaN cubes
Equality Cube
NaN %One in NaN cubes
Hexa Cube
NaN %One in NaN cubes
Purple Cube
NaN %One in NaN cubes

1. All equality cube lines shown here assume that they have the same rate as rolling the first prime line of a red cube.

2. Hexacube lines assume that the first line is the first line of a red cube, line 2/4 is a second line, and lines 3/5/6 are third lines.

This coding project is a prime example of why you need UI/UX designers and why I do backend

Contact @pladz on discord for bugs, or Note Pladz in-game MapleSEA

IED Calculation aka "Final Final Damage" Doc

Very scuffed source code

Updated to reflect the potential lines changes in the Lotus Remastered v235 using KMS cube rates patch for MapleSEA. (aka 3 Line Boss/IED/DR is back)

NaN input bug, CSS, Cube Rates for shitty lines fixed by https://github.com/hehai123/cube_calc

Wat Do?

1. Select piece of gear that you want to generate lines for in dropdown

2. Enter the value of the lines

3. Select the type of lines

4. You can filter up to 2 stats at once. eg. BOSS 60 + ATK 9 outputs line combinations with >= 60% BOSS % 9 ATK

5. Take note that AllStat filters already filter for the stat you want. eg. Putting in 33% Str will also return 12%Str/12%Str/9%AS combinations